
Lazy Shell: Nullifies ice, fire, and lightning damage prevents Fear, Sleep, Scarecrow, Mushroom, Poison, and Mute statuses sets base speed of wearer to 0. Jinx Belt: Blocks OHKO moves like Fear Roulette, Magnum, and Shaker. Ghost Medal: Instant boost to wearer's defense and magic defense, as if they have received the second half of a timed Geno Boost. Hammer (Seaside): Forces Lucky minigame to spawn at the end of the battle when used. Others (may be seen in Most Of The Stuff):ī'tub Ring: Cuts ice, fire, and lightning damage in half.Ĭoin Trick: Doubles the amount of coins received at the end of the battle when worn. Troopa Pin: Instant boost to wearer's attack and magic attack, as if they have received an untimed Geno Boost. Super Suit: Nullifies ice, fire, and lightning damage prevents Fear, Sleep, Scarecrow, Mushroom, Poison, and Mute statuses. Safety Ring: Nullifies ice, fire, and lightning damage Blocks OHKO moves like Fear Roulette, Magnum, and Shaker prevents Fear, Sleep, Scarecrow, Mushroom, Poison, and Mute statuses. Also disables the Super Jump counter, do NOT attempt 100 Super Jumps with Jump Shoes on! Jump Shoes: Ignores enemy immunity to jump. Note: Despite looking similar to Blizzard, Diamond Saw is not considered an ice attack and is thus not affected by any equips that nullify or halve elemental spells.Īmulet: Cuts ice, fire, and lightning damage in half.Īttack Scarf: Blocks OHKO moves like Fear Roulette, Magnum, and Shaker. Refer to DatXFire's chart below for correcting your EXP. You do not need to worry about this if you are using the Beginner Route, but all other routes and categories must be careful to keep their EXP correct. It is imperative to follow the EXP route to a tee, pay close attention to the backup strats explained in World Areas, and avoid inescapable encounters. The EXP displayed at the end of the battle is the EXP that all of your characters, whether they were in the battle or not and whether or not they were standing at the end, receive (unless they're wearing EXP booster in which case the wearer receives 2x that number). Unlike in other RPGs, you cannot switch a character out of your party or force them to get KOed in battle to avoid them gaining EXP in an attempt to fix botched EXP routing. Without the Swap Glitch, your characters will not have the proper spells for future fights. You can block with any of the B, Y, A, or X buttons.įollowing the EXP route as outlined in every route (except Beginner Route) is extremely important to properly set up for the Swap Glitch. Use the link above to learn the proper time to attempt to block. If you're ever unsure if an attack can be blocked, try it anyway, and pay attention to see if the stars appear or not. No spells (like Lightning Orb, Meteor Blast, Blizzard, Petal Blast.) are blockable. Pandorite's Carni-Kiss is not blockable, but Earthlink's Carni-Kiss is. Some skills (like Skewer and Pierce and Chomp) are blockable, some are not (like Poison or Croco's bombs). Every blockable attack can be reduced to 0 if you press a command button within a specific 5-frame window. This is an indicator that you were hit by a blockable attack.Īll physical enemy attacks are blockable. This will always happen whether you perfect block, half block, or don't block at all, as long as the attack IS blockable. When they defend, colourful stars fly out of their sprite for about a second and dissipate quickly. On every single one of these clips where an enemy is attacking, look closely at the character who is defending. You can perform timed hits with any of the B, A, Y, or X buttons. This is why during the Bowser fight you don't block since you are guaranteed not to lose. Timed blocks are 2 frames slower if perfectly timed and 1 frame slower if half-timed than if you do it untimed. During fights like phase 2 of Bundt, for example, completing this phase does not depend on your damage output and depends instead on counting your attacks, so you use untimed hits to save time you also use untimed Geno Boost if you are not expected to take significant damage during the fight and you can skip the animation for Defense Up (this is because this game does not truly have "crits", and damage from enemies follows a static formula with no randomness - generally, damage in SMRPG has a dependable expected value). Timed hits, and some timed specials like Jump and Geno Boost, have a slower animation than untimed hits. There are some parts of the route which will explicitly state to use an untimed attack.
